


It’s assumed that you’re going to do a bit of research and eagerly download a few replay files to pick up some strategies. These mods (er, maps) are made by WC3 players for WC3 players, so there’s a bit of a learning curve involved in playing them. The two most popular WC3 mods available are the aforementioned EleTD and the massively popular DotA (Defense of the Ancients). I’ve known gamers who bought Unreal Tournament III primarily for UnrealEd, or who spent more time with the Neverwinter Nights editor than playing the included campaign, and Warcraft III has that kind of appeal as well. It’s clear to me now why WC3 has one of the best mod communities in the history of gaming to date, and it occurred to me yesterday for the first time that the big deal behind StarCraft II might not even be the game itself so much as the amazing tools that will end up in the hands of the community. Warcraft III has one of the very best game editor tools I’ve ever experimented with. But since most of my gamer friends have not played Warcraft III and they’re the primary readers of this blog, I’m going to go on a bit of a rant. Normally I’d think it somewhat redundant to write about a game like Warcraft III which every serious gamer knows about and has probably played at some point. Yesterday I had the day off and spent the majority of it playing Warcraft III–primarily in the editor and a whole bunch of hours playing Element Tower Defense. Two days ago I realized that I’d never given the Warcraft III editor a serious try so I fired it up and started reading some articles.
